MotionCapture, Game Design, Production Consulting , Training


In Game


One of the main evolution in modern video-game is the growing demand of huge set of In-Game animation.

The emphasis of our process is put on constant level of quality on each step of the production (Motion List, Casting, Acting, Props, 3D Reconstruction, Post-animation, Integration).

We are providing turnkey set of animation to our customer with a perfect adaptation to their technical choice and constraints.

Some references : Heavenly sword (Sony/Ninja theory,) Splinter Cell Double Agent (Ubisoft), Ghost Recon Advanced Warfighter 1 & 2 (Ubisoft), Red Steel (Ubisoft), Battle Front (Lucas Art)...