|
|
In Game
|
|
|
|
One of the main evolution in modern video-game is the growing demand of huge set of In-Game animation.
The emphasis of our process is put on constant level of quality on each step of the production (Motion List, Casting, Acting, Props, 3D Reconstruction, Post-animation, Integration).
We are providing turnkey set of animation to our customer with a perfect adaptation to their technical choice and constraints.
Some references : Heavenly sword (Sony/Ninja theory,) Splinter Cell Double Agent (Ubisoft), Ghost Recon Advanced Warfighter 1 & 2 (Ubisoft), Red Steel (Ubisoft), Battle Front (Lucas Art)...
|
|
|
|
|